Threshold at Dare 2007
The Final Day
10th August 2007
Woooo, the final day.... sorry for that lack of update over the past week, but... we have been quite stressed, problems with the server, physics and AI has led to us all having a few sleepless nights. And let me tell ya, working 9am-5am ain' ... more
Week 8
31st July 2007
Aaaaaaaah 2 weeks to go!!
So just a quick update of what we've added in the past week.
HDR lighting model, wooo, everything looks nicer when it glows! It really gives a nice sheen to the look of the game, especially on the Ta ... more
23-07-07
23rd July 2007
3 weeks to go!! Almost done.
The first major difference you will notice about our game this week is the world or the "Tagsphere", this change came about after the guys from Real-Time Worlds came in last week, and they commente ... more
Week 6
16th July 2007
Ok, 4 weeks to go! If you read our last post you will know that last friday was going to be a big build for us... so how did that go?
Quite well! Our major goals for that build was to get all of our separate areas of code into one area a ... more
Week 5
9th July 2007
We have reached the half way stage!! Hooooray! or maybe boo, I'm a mix of emotions at the moment.... either way, five weeks to go and the game is shaping up!
Up until now we've been keeping pretty quiet about our actual gameplay modes (mai ... more
Week 4
2nd July 2007
So, week 4 and the inter-region feuds begin!! If you watched week 4's video diaries you probably know what this is about, but can you believe it, someone doesn't like ice worlds!!!! WHAT? That's right the staple of classic action ... more
Week 3
25th June 2007
Ok just entering week 3' ish giving us a total of 7 weeks to go!! Sounds like a lot...!
If you read our last post you'll know we finished our camera control (to be tweeked later), the scene management system, the networking core, the ... more
Week 2.5
22nd June 2007
After a very bug-prone week I thought it was time for a diary entry!
Since we're creating our own engine as we go there were quite a few areas such as scene management, camera imlpementation and resource management need to be created from ... more
Week 2
18th June 2007
Its not really week two... its kind of week one and a half (and a bit). Semantics aside how are we doing?
Suppose I'll start with the good;
Last week we got our main network core in place, we had 5 computers ... more
Week 1
12th June 2007
Well, since this is our first post I'll give a little run-down of our game. Tag is a casual MMOG, the main aim ios to allow this game to picked up and played by absolutely anyone old/young, gamer/non-gamer, the player should not need any ins ... more

