Hardware & Software List
Below is a list of hardware and software that Dare 2013 will provide. Once selected, your team will be asked to provide more detailed information on technical requirements.
Development PC & iMacs
- Core2Duo 3Ghz, 4GB of RAM and Nvidia GT440 (or similar)
- iMacs OSX 10.7, Core2Duo 3Ghz, 4GB, onboard video
Other hardware (e.g. mobile phones, consoles, handhelds, tablets etc.) will depend on sponsorship. We encourage students to bring in these platform hardware as much as they can. Alternatively, as soon as the teams have been selected, Dare will try to get your requested hardware through the route of sponsorship and there's no guarantee that sponsorship can be sought successfully. If you are unsure about the platform that you choose, please send an enquiry to enquiries@daretobedigital.com.
Note: all hardware brought in by the Dare participants are not allowed to connect to the main Abertay University network. They can only be connected to individual PC.
Middleware
Unity3D are pleased to offer any teams taking part in this year's Dare to be Digital with full pro licenses to their tools. This will allow any teams taking part the ability to be able to deploy their game to the web, PC, Mac, iOS devices and to Android. Unity are also offering technical support to any teams using their engine so that teams can expect someone from Unity to get back to them within two or three days on any problems they are having. Unity can be found here at http://unity3d.com/ where you can grab a free pro trial now just to have a play with it.
Note: students are free to choose any engine they want.
Sony
PlayStation.First Academic Programme is offering student developers the unique experience and support to develop for PlayStation using PlayStation®Mobile at Dare 2013.
PlayStation®Mobile (PSM) will allow you to create PlayStation® games on all our PlayStation™Certified devices such as PS Vita, Sony Xperia and Tablets.
Show us what you can do with PlayStation®Mobile! For more information about PSM, please go to: http://www.playstation.com/psm/index_e.html
Audio
Note: A credit to Euphonious on the game is required if the game developed at Dare is to be released outside Dare ProtoPlay.
Dare 2013 Standard Software
PC Base Software List
Windows 7 Professional (64-bit)
|
Microsoft Office 2010 |
SP1 |
|
Microsoft Visual Studio 2010 |
SP1 |
|
McAfee Virus Scanner |
4.5 |
|
Google Chrome |
Enterprise 65.0.16552 |
|
IE8 |
32-bit and 64-bit |
|
Firefox |
ESR 10.0.4 |
|
7-zip |
9.2 (64bit) |
|
Tortoise SVN |
1.7.6 (64bit) |
|
VLC Media Player |
1.1.9 |
|
Notepad++ |
5.92 |
|
Audacity |
1.3.13 |
|
Flash Player |
11.2 (64bit and 32bit) |
|
Quicktime Player |
7.71 |
|
Java Runtime |
7 Update 4 |
|
Adobe Reader |
10.1.0 |
|
Adobe Creative Suite CS6 Master Collection |
(to be confirmed) |
|
DirectX SDK |
June 2010 |
|
Autodesk Entertainment Creative Suite 2011 |
3ds Max 2011 |
|
(32bit Educational License) |
Maya 2011 |
|
|
Softimage 2011 |
|
|
MatchMover 2011 |
|
|
MotionBuilder 2011 |
|
|
Mudbox 2011 |
|
|
Composite 2011 |
Apple Mac Base Software List
OSX 10.7.x (Latest 10.7)
|
Microsoft Office |
2011 |
|
Adobe Creative Suite CS6 Master Collection |
(to be confirmed) |
|
Google Chrome |
Latest |
|
Mozzilla Firefox |
Latest |
|
Wine |
|
|
XCode |
Latest |
|
X11 |
Latest |
|
Macports |
Latest |
Audio
|
Protools |
9.x (Latest Patch) |
|
MBox2 (External USB Module) |
|
|
MIDI keyboard |
available on request |
*An Audio Lab is also available for teams to record their own music or sound for the games.
Others
- Hansoft Project Management, QA and Social collaboration tool: http://www.hansoft.se/, http://www.hansoft.se/webforum/index.php
- Fraps, Real-time video capture and benchmarking http://www.fraps.com/
- Emotion FX character animation tools: http://www.mysticgd.com/
NOTE:
A technical form will need to be filled in by selected teams. Every team has the maximum of one week to finalise their wishlist of hardware and software requirement. Please make sure you think it through even at this application stage. You are free to choose any engine or software you want to use for your game. Due to costs issue, we recommend the teams to use as much open source as possible. Sponsorship will need to be sought on any paid licenses and there's no guarantee that we can get it.
If you have any queries check out the FAQs or if you can't find an answer contact enquiries@daretobedigital.com. You can also check out our facebook page. We will answer your question as soon as possible.




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